

Of course, the move is incredibly unsafe, so don't throw it out every time somebody gets close. It is often used after Fatal Counters andKill Rush B/SB in order to launch opponents, or to beat supers or moves with autoguard. At level 3, launches significantly higher than usual.Ī decent anti-air if done late or against incoming opponents, but Double Uppercut serves more of a role as a move in combos or that eats through other grounded moves. First hit is air unblockable, gains more un-tech time and hitstop with increased Cyclone levels (2 and up). This move isn't really good for pressure though, so don't always straight into it in blockstrings.Ī two-hit uppercut. Though this move does not actually cross up, you can OM cancel it to end up on the other side of the opponent and force them to pay attention to their blocking. It's generally better to end a combo with this into Hook - Corkscrew - (Super), or Hook - Sweep, and occasionally Hook - Sweep - Super, rather than going straight into mashing A all the way to Cyclone Uppercut.

Vacuums the opponent.Īkihiko rushes back and forward in a barrage of punches, ends with Boomerang Hook into Cyclone Upper if the meter is available. Otherwise nothing too special about it, except maybe in frame traps if delayed after 5A. While the large majority of the cast can crouch under the tip of 5A, lowering it's range quit a bit, 5A will still hit Teddie while crouching, and inconsistently Mitsuru (based on her idle animation)Ĭommonly done after 5A, into Sweep, after corner j.B loops. Can go into Kill Rush A on hit, but it's generally better to either go into 5B2B Kill Rush or 5AA. Good for pressure and baiting due to its relatively low cooldown and being even on block. Using Caesar and the paralyzing effects of his electric attacks, he can keep his opponents close, right where he wants them.Ĭan also be used as 4A, which will cancel into itself rather than go into 5AA. Movement Options 1 Double Jump/Airdash, Run-type Dash Play-style Akihiko is a rushdown character with rekka-styled moves. Health 10000 Strengths High damage, can force opponent closer with Persona Weaknesses Requires good reads to win, short range, poor mix-ups.

Mitsuru sends him an invitation to the P-1 Grandprix, and Akihiko willingly returns to Japan. He decided, however, to perfect his punch and traveled the world in his pursuit of becoming stronger. However, this eagerness is what drives him to face danger head-on, regardless of how hopeless the situation may be.Īfter graduating from Gekkoukan High, Akihiko went to college.

He's always eagerly looking for ways to improve and train, often to a fault. This vow is what causes him to take up boxing, becoming an undefeated champion in the process. Ever since his little sister died in a fire, Akihiko vowed to become stronger.
