
Builds will be encoded in shareable URLs, nothing will be stored. Stolen Realm is available via Steam Early Access. The first iteration will be a skill calculator that allows users to play with and share builds. The combat could benefit from a little more variety of action economy options, but overall Stolen Realm is a superb title for any fan of tactical RPGs. A simple aesthetic and some catchy tracks help to back up a varied world featuring forests, mountains, snowy biomes, and more. Stolen Realm is a solid tactical RPG with an enjoyable array of skills to explore and plenty of adventures to undertake. An option is also available to respec skill points (for a fee, of course). Each adventure ends with a return to a hub area where shopping can be conducted and the party enhanced with potions, trinkets, and other equipment. Stuff to Steal (or Craft)Īll of this is supported by a robust selection of loot and a good system for crafting upgrades on items. I do wish there were more skills that set up out-of-turn actions such as “overwatch” or other reactive abilities, mostly for the melee classes, which I often leave dormant in the early stages of a battle while I setup buffs and an array of summons to hold one side of the field.

Developing and applying class builds is very rewarding, and a well-constructed team can synergize effectively. Each map is peppered with hazards like exploding barrels and shrines that provide various buffs or debuffs.Įnemies are also diverse, with many drawing on the same class skill selection as the player characters.

The combat itself is satisfying and varied. At the end of each adventure, a challenging boss encounter awaits. Some paths lead to battles, while others go to shops or events. An adventure is made up of randomly generated hex worlds with a branching path to select after each encounter. Battles and Boss FightsĪdventures are launched from a map with a selection of locations slowly becoming available as each is completed. Enter the rifts to discover lost cities, enchanted forests, foreboding mines and dungeons deep. I found it satisfying to draw from the “Ranger” and “Shadow” trees to build strong summoner characters that could field a wide array of buffed minions to do the work for them. A certain number of points must be spent in each tree to unlock new tiers, but otherwise, this is a delightfully open system. Each character can freely choose basic skills from a broad selection of archetypes ranging from magical elements (fire, lightning, and cold, in this case) to melee, ranged, summoning, healing, and more. The aforementioned skill system is perhaps the core of Stolen Realm’s variety and depth. Stolen Realm is easy to get to grips with but provides a high skill ceiling with its tactical options. These serve to set up a threat in the narrative while also providing a basic tutorial. When I finally got to starting an adventure Stolen Realm threw me straight into action with a brief string of combat encounters. The customization system is reasonably rich, thanks to its openness to cross-class skill choices. I spent a fair while designing characters for Stolen Realm before I even got started with its many tactical challenges.

Offering a rich tactical experience coupled with the potential for a vast variety of character builds, Stolen Realm combines surprisingly fast-paced turn-by-turn combat with the chance to develop custom characters across a lengthy adventure. Stolen Realm is a tactical, turn-based RPG featuring hex-grid combat, procedurally generated levels, a selection of playable classes, and a sizeable assortment of loot to gather. I also use SheetDB as a way of converting the spreadsheet data to JSON.Stolen Realm by Burst2Flame Entertainment It gets deployed to Github Pages as a static site. This React app was bootstrapped with create-react-app and uses emotion for the styling system. When the app is loaded with a build in the URL, it unpacks it and displays the build exactly as it was when it was shared. I didn't want to have to store anything on a server, so build data is cleverly encoded into a query string parameter every time you make a change. Sharing builds is as easy as copying and pasting the URL. All of the skill tooltips are as close of a match as I could get to what you see in the game client, including damage calculations. The trees are mostly data-driven, based on a dataset I have in a spreadsheet which I convert to JSON and use directly in the project. This project aims to be a web-based replica of the in-game skill trees.

As with many RPGs, the game interface can make it challenging to do this and many people also like to be able to share builds with their friends or get ideas from other people in the community. There's a lot of satisfaction to be had just from playing around with them and figuring out what your next character build will be. One of my favourite things about the game is the deep, classless skill trees that allow for endless build combinations. Stolen Realm is a turn-based dungeon crawler RPG.
